29 research outputs found

    Invasion and Persistence of Infectious Agents in Fragmented Host Populations

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    One of the important questions in understanding infectious diseases and their prevention and control is how infectious agents can invade and become endemic in a host population. A ubiquitous feature of natural populations is that they are spatially fragmented, resulting in relatively homogeneous local populations inhabiting patches connected by the migration of hosts. Such fragmented population structures are studied extensively with metapopulation models. Being able to define and calculate an indicator for the success of invasion and persistence of an infectious agent is essential for obtaining general qualitative insights into infection dynamics, for the comparison of prevention and control scenarios, and for quantitative insights into specific systems. For homogeneous populations, the basic reproduction ratio plays this role. For metapopulations, defining such an ‘invasion indicator’ is not straightforward. Some indicators have been defined for specific situations, e.g., the household reproduction number . However, these existing indicators often fail to account for host demography and especially host migration. Here we show how to calculate a more broadly applicable indicator for the invasion and persistence of infectious agents in a host metapopulation of equally connected patches, for a wide range of possible epidemiological models. A strong feature of our method is that it explicitly accounts for host demography and host migration. Using a simple compartmental system as an example, we illustrate how can be calculated and expressed in terms of the key determinants of epidemiological dynamics

    Data from: Evolutionary branching in complex landscapes

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    Divergent adaptation to different environments can promote speciation, and it is thus important to consider spatial structure in models of speciation. Earlier theoretical work, however, has been limited to particularly simple types of spatial structure (linear environmental gradients and spatially discrete metapopulations), leaving unaddressed the effects of more realistic patterns of landscape heterogeneity, such as nonlinear gradients and spatially continuous patchiness. To elucidate the consequences of such complex landscapes, we adapt an established spatially explicit individual-based model of evolutionary branching. We show that branching is most probable at intermediate levels of various types of heterogeneity and that different types of heterogeneity have, to some extent, additive effects in promoting branching. In contrast to such additivity, we find a novel refugium effect in which refugia in hostile environments provide opportunities for colonization, thus increasing the probability of branching in patchy landscapes. Effects of patchiness depend on the scale of patches relative to dispersal. Providing a needed connection to empirical research on biodiversity and conservation policy, we introduce empirically accessible spatial environmental metrics that quantitatively predict a landscape’s branching propensity

    Apputveckling för barn

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    Sammanfattning Dagens barn vÀxer upp i ett samhÀlle dÀr tekniker som pekskÀrmar, pekplattor och mobiltelefoner finns överallt och har blivit en del av vÄr vardag. Detta medför en ökad anvÀndning av appar utformade för dessa enheter och det finns sÄledes en intressant aspekt ur ett utvecklingsperspektiv samt hur man bör gÄ till vÀga för att pÄ bÀsta sÀtt skapa appar Àmnade för barn. Syftet med denna studie Àr att undersöka generella designprinciper som applikationsutvecklare anvÀnder vid utveckling av appar för barn som slutanvÀndare och dÀrtill undersöka hur dessa appar tilltalar och underlÀttar barns handhavande och interaktion. Detta har lett oss fram till vÄr frÄgestÀllning: Hur förhÄller sig utvecklare till generella designprinciper vid skapandet av appar Àmnade för barn? UtifrÄn denna frÄgestÀllning undersökte vi relevant forskning inom omrÄdet för att kunna ta fram ett antal generella designprinciper vid apputveckling samt ta reda pÄ vad som Àr viktigt att ha i Ätanke nÀr man skapar appar för barn. För att fÄ svar pÄ frÄgestÀllningen genomförde vi en kvalitativ intervjustudie med professionella apputvecklare som utvecklar barnappar för att fÄ deras syn pÄ generella designprinciper. Slutsatserna av vÄr studie pekar pÄ att de utvecklare vi har intervjuat förhÄller sig positivt till de valda generella designprinciperna, men det Àr inte sÄ att de följer dem som nÄgon slags mall eller manual för hur man designar appar för barn. Dessutom har vi utifrÄn de genomförda intervjuerna med utvecklarna fÄtt upp ögonen för nya aspekter gÀllande utveckling av appar för barn.Today's children grow up in a society where technologies such as touch screens, touchpads and cell phones are everywhere and have become part of our everyday life. This results in an increased use of Apps designed for these units and there is thus an interesting aspect from a development perspective, and how to go about the best way to create apps intended for children. The purpose of this study is to investigate the general design principles that application developers can use when developing apps for the child as an end user and in addition examine how these apps appeal to and facilitate the child's operation and interaction. This has led us to our question: How do the developers relate to general design principles when creating apps meant for children? With this question in mind we examined relevant research in order to get a set of general design principles regarding app development and find the most important aspects what when creating apps for kids. To answer this question, we conducted a qualitative interview study with professional app developers to seek their views on general design principles. The findings of our study suggest that the developers we interviewed are favorable to the selected general design principles, but it's not that they follow them as a template or guide for how to design for children. Moreover, the interviews has brought new light regarding other aspects when developing apps for children

    Evolutionary Branching in Complex Landscapes

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