29 research outputs found
Invasion and Persistence of Infectious Agents in Fragmented Host Populations
One of the important questions in understanding infectious diseases and their prevention and control is how infectious agents can invade and become endemic in a host population. A ubiquitous feature of natural populations is that they are spatially fragmented, resulting in relatively homogeneous local populations inhabiting patches connected by the migration of hosts. Such fragmented population structures are studied extensively with metapopulation models. Being able to define and calculate an indicator for the success of invasion and persistence of an infectious agent is essential for obtaining general qualitative insights into infection dynamics, for the comparison of prevention and control scenarios, and for quantitative insights into specific systems. For homogeneous populations, the basic reproduction ratio plays this role. For metapopulations, defining such an âinvasion indicatorâ is not straightforward. Some indicators have been defined for specific situations, e.g., the household reproduction number . However, these existing indicators often fail to account for host demography and especially host migration. Here we show how to calculate a more broadly applicable indicator for the invasion and persistence of infectious agents in a host metapopulation of equally connected patches, for a wide range of possible epidemiological models. A strong feature of our method is that it explicitly accounts for host demography and host migration. Using a simple compartmental system as an example, we illustrate how can be calculated and expressed in terms of the key determinants of epidemiological dynamics
Data from: Evolutionary branching in complex landscapes
Divergent adaptation to different environments can promote speciation, and it is thus important to consider spatial structure in models of speciation. Earlier theoretical work, however, has been limited to particularly simple types of spatial structure (linear environmental gradients and spatially discrete metapopulations), leaving unaddressed the effects of more realistic patterns of landscape heterogeneity, such as nonlinear gradients and spatially continuous patchiness. To elucidate the consequences of such complex landscapes, we adapt an established spatially explicit individual-based model of evolutionary branching. We show that branching is most probable at intermediate levels of various types of heterogeneity and that different types of heterogeneity have, to some extent, additive effects in promoting branching. In contrast to such additivity, we find a novel refugium effect in which refugia in hostile environments provide opportunities for colonization, thus increasing the probability of branching in patchy landscapes. Effects of patchiness depend on the scale of patches relative to dispersal. Providing a needed connection to empirical research on biodiversity and conservation policy, we introduce empirically accessible spatial environmental metrics that quantitatively predict a landscapeâs branching propensity
Apputveckling för barn
Sammanfattning
Dagens barn vÀxer upp i ett samhÀlle dÀr tekniker som pekskÀrmar, pekplattor och
mobiltelefoner finns överallt och har blivit en del av vÄr vardag. Detta medför en ökad
anvÀndning av appar utformade för dessa enheter och det finns sÄledes en intressant
aspekt ur ett utvecklingsperspektiv samt hur man bör gÄ till vÀga för att pÄ bÀsta sÀtt
skapa appar Àmnade för barn. Syftet med denna studie Àr att undersöka generella
designprinciper som applikationsutvecklare anvÀnder vid utveckling av appar för barn
som slutanvÀndare och dÀrtill undersöka hur dessa appar tilltalar och underlÀttar
barns handhavande och interaktion. Detta har lett oss fram till vÄr frÄgestÀllning: Hur
förhÄller sig utvecklare till generella designprinciper vid skapandet av appar Àmnade för
barn? UtifrÄn denna frÄgestÀllning undersökte vi relevant forskning inom omrÄdet för
att kunna ta fram ett antal generella designprinciper vid apputveckling samt ta reda pÄ
vad som Àr viktigt att ha i Ätanke nÀr man skapar appar för barn. För att fÄ svar pÄ
frÄgestÀllningen genomförde vi en kvalitativ intervjustudie med professionella
apputvecklare som utvecklar barnappar för att fÄ deras syn pÄ generella
designprinciper. Slutsatserna av vÄr studie pekar pÄ att de utvecklare vi har intervjuat
förhÄller sig positivt till de valda generella designprinciperna, men det Àr inte sÄ att de
följer dem som nÄgon slags mall eller manual för hur man designar appar för barn.
Dessutom har vi utifrÄn de genomförda intervjuerna med utvecklarna fÄtt upp ögonen
för nya aspekter gÀllande utveckling av appar för barn.Today's children grow up in a society where technologies such as touch screens,
touchpads and cell phones are everywhere and have become part of our everyday life.
This results in an increased use of Apps designed for these units and there is thus an
interesting aspect from a development perspective, and how to go about the best way to
create apps intended for children. The purpose of this study is to investigate the
general design principles that application developers can use when developing apps for
the child as an end user and in addition examine how these apps appeal to and
facilitate the child's operation and interaction. This has led us to our question: How do
the developers relate to general design principles when creating apps meant for children?
With this question in mind we examined relevant research in order to get a set of
general design principles regarding app development and find the most important
aspects what when creating apps for kids. To answer this question, we conducted a
qualitative interview study with professional app developers to seek their views on
general design principles. The findings of our study suggest that the developers we
interviewed are favorable to the selected general design principles, but it's not that they
follow them as a template or guide for how to design for children. Moreover, the
interviews has brought new light regarding other aspects when developing apps for
children
Stopping boundary condition data
Stopping boundary condition dat
A readme file describing the files in this archive
A readme file describing the files in this archiv